An interface is judged by a tired user, in a hurry, with the sun in their eyes. Not on a presentation screen.
We work mostly on operational software: tools somebody uses for eight hours to do their job. There, design is not decoration; it is the difference between a two-click task and a nine-click one.
We design alongside the engineering team, not before it. A beautiful flow the system cannot sustain is wasted time for everyone.
Before drawing anything we sit and watch how the work is done today. Most improvements show up there, not in an ideation session.
We do not prototype everything: we prototype what would be expensive to get wrong in development. The rest is settled directly in implementation.
We deliver components and rules, so screen number forty can be assembled by the team without asking design again.
Most projects that fail do not fail because of the code: they fail because nobody agreed which problem was being solved.
View →Most data initiatives die in the pilot. Usually not because of the model, but because nobody settled where the data comes from or who maintains the result.
View →We build systems that other people will maintain. That changes how they get written.
View →Initial assessment at no cost. We answer with a concrete scope, with cost and date.